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Title ksf 2009
Date 2009.10.30
File download file

KSF 2009

Korea serious Games festival
  
  • VISION
- With the world gaming industry growing at the rate of 30% per year, an increased as well as developing and sponsoring the gaming industry is needed
 
- An increased interest in serous gaming with various themes
 
- Create a development plan for serious gaming for each government ministry
 
- A turning point in the negative view toward gaming industry
 
- Creating a gaming culture that everyone can enjoy
 
 
  • MISSION
Introduction to Serious game industry
 
-Various booths present diverse oponions on serious gaming and plans for the future
 
                        
Promotion on a national scale
 
-A chance to experience gaming for everybody
 
-Experience various serious games enjoyable for the whole family
Communication between user and developer
 
-Become the premier event for serious games
 
-Differentiation with other conferences through various events
 
 
 
 
 

Conference Abstracts
  • Session 1.  Tracy Fullerton
Documentary Games : Playing with Reality
 
The notion of "documentary" in games is beginning to emerge as a sub-genre of serious play.
These are games that simulate the real with varying degrees of fidelity such as JFK Reloaded, play with imagery and arlefacts of actuality such as Peacemaker, or interrogate our understanding and interpretation of real world events such as Dafur is Dying.
This talk will look at a number of such games, including several in development at the Game Innovation Lab at USC, and discuss ways in which games may contribute to, or complicate, the concept of documentary media.
 
  • Session 2.  Alan Gershenfeld
A Social Impact Publishing Strategy
 
There has been a growing by foundations, non-profits, universities and goverment agencies to hamess the power and ubiquity of computer and video games to further their educational, health and social impact goals.
This desire is fueled by an increasing body of research highlighting the potential of games for fostering 21st century skills, Translating
this potential into popular games that also meake a positive impact is, however not easy.
In his presentation, Alan will talk about models for successfuly publishing digital games that make meaningful educationsl, health and social impact.
 
  • Session 3
Suzanne Seggerman
 
 
Games for Change : New Games, New Movement

Video games are growing up, No longer just an entertainment medium, games have the power to change the world - for the better.
Games about poverly, global conflict and climate change are now being played by millions of people around the world - and having real world impact. President and Co-founder of an award - winnin non profit Games for Change, Suzanne Seggerman will share the story of this exciting new movement, showing games, their impact and giving the audience a sneak peak at some of the newest projects underway.
 
  • Session 4.
Wi Jong-hyun
 
The Future of the Serious Games Market in Korea

 
 
 

 

 
A.  Competition organization

1)Online competition (semi-finals) : Serious games competition through different hompages
 
2)Offline competition(semi-finals) : Mobile buses to go where ccontestants are
 
3)Competition (Finals): Provides over 12,000,000Won in prize money
 
 
B.  Competition procedures and games
 
1) Hanjamaru, Batoo, Audition English uses 1:1 single matches
 
2) Hanjamaru(School competition), HIS uses 4:4 1team matches
 
3) Online competition subjects are students are students, University students and others
 
 
 
 
  • Project Outline
- Business : Serious game festival export consultation 2009
- Time : 25th Sep(Fri) 1day, 2009
- Location : Seongnam Korea design center 6th Floor Conference hall lobby
- Host : GDCA
- Subject :50 domestic gaming companies, 30 or so international companies
  • Background
- B2B enforcement needed as it is gaming festival hosted by GDCA
- Actual target business matching support to expand gaming industry's export opportunities
 
 
  • Business contents
- 1:1 Business conference
   : Domestic gaming company and international buyer's 1:1 indivdual meeting
* For variety of games to be exported equally, it is not restricted to only Serious games
- Orientation
   : Orientation is held to help the understanding of an export conference and networking
*Held simultaneously as the conference begins
- Follow up
   : After the conference, conference log is used to further move on to business deals and follow-ups
 
 
  • Progress Status & Plans

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