KSF
2009
Korea
serious
Games
festival

-
With
the
world
gaming
industry
growing
at
the
rate
of
30%
per
year,
an
increased
as
well
as
developing
and
sponsoring
the
gaming
industry
is
needed
-
An
increased
interest
in
serous
gaming
with
various
themes
-
Create
a
development
plan
for
serious
gaming
for
each
government
ministry
-
A
turning
point
in
the
negative
view
toward
gaming
industry
-
Creating
a
gaming
culture
that
everyone
can
enjoy
Introduction
to
Serious
game
industry
-Various
booths
present
diverse
oponions
on
serious
gaming
and
plans
for
the
future
Promotion
on
a
national
scale
-A
chance
to
experience
gaming
for
everybody
-Experience
various
serious
games
enjoyable
for
the
whole
family
Communication
between
user
and
developer
-Become
the
premier
event
for
serious
games
-Differentiation
with
other
conferences
through
various
events


Conference
Abstracts
- Session
1.
Tracy
Fullerton
Documentary
Games
:
Playing
with
Reality
The
notion
of
"documentary"
in
games
is
beginning
to
emerge
as
a
sub-genre
of
serious
play.
These
are
games
that
simulate
the
real
with
varying
degrees
of
fidelity
such
as
JFK
Reloaded,
play
with
imagery
and
arlefacts
of
actuality
such
as
Peacemaker,
or
interrogate
our
understanding
and
interpretation
of
real
world
events
such
as
Dafur
is
Dying.
This
talk
will
look
at
a
number
of
such
games,
including
several
in
development
at
the
Game
Innovation
Lab
at
USC,
and
discuss
ways
in
which
games
may
contribute
to,
or
complicate,
the
concept
of
documentary
media.
- Session
2.
Alan
Gershenfeld
A
Social
Impact
Publishing
Strategy
There
has
been
a
growing
by
foundations,
non-profits,
universities
and
goverment
agencies
to
hamess
the
power
and
ubiquity
of
computer
and
video
games
to
further
their
educational,
health
and
social
impact
goals.
This
desire
is
fueled
by
an
increasing
body
of
research
highlighting
the
potential
of
games
for
fostering
21st
century
skills,
Translating
this
potential
into
popular
games
that
also
meake
a
positive
impact
is,
however
not
easy.
In
his
presentation,
Alan
will
talk
about
models
for
successfuly
publishing
digital
games
that
make
meaningful
educationsl,
health
and
social
impact.
Suzanne
Seggerman
Games
for
Change
:
New
Games,
New
Movement
Video
games
are
growing
up,
No
longer
just
an
entertainment
medium,
games
have
the
power
to
change
the
world
-
for
the
better.
Games
about
poverly,
global
conflict
and
climate
change
are
now
being
played
by
millions
of
people
around
the
world
-
and
having
real
world
impact.
President
and
Co-founder
of
an
award
-
winnin
non
profit
Games
for
Change,
Suzanne
Seggerman
will
share
the
story
of
this
exciting
new
movement,
showing
games,
their
impact
and
giving
the
audience
a
sneak
peak
at
some
of
the
newest
projects
underway.
Wi
Jong-hyun
The
Future
of
the
Serious
Games
Market
in
Korea

A.
Competition
organization
1)Online
competition
(semi-finals)
:
Serious
games
competition
through
different
hompages
2)Offline
competition(semi-finals)
:
Mobile
buses
to
go
where
ccontestants
are
3)Competition
(Finals):
Provides
over
12,000,000Won
in
prize
money
B.
Competition
procedures
and
games
1)
Hanjamaru,
Batoo,
Audition
English
uses
1:1
single
matches
2)
Hanjamaru(School
competition),
HIS
uses
4:4
1team
matches
3)
Online
competition
subjects
are
students
are
students,
University
students
and
others
-
Business
:
Serious
game
festival
export
consultation
2009
-
Time
:
25th
Sep(Fri)
1day,
2009
-
Location
:
Seongnam
Korea
design
center
6th
Floor
Conference
hall
lobby
-
Host
:
GDCA
-
Subject
:50
domestic
gaming
companies,
30
or
so
international
companies
-
B2B
enforcement
needed
as
it
is
gaming
festival
hosted
by
GDCA
-
Actual
target
business
matching
support
to
expand
gaming
industry's
export
opportunities
-
1:1
Business
conference
:
Domestic
gaming
company
and
international
buyer's
1:1
indivdual
meeting
*
For
variety
of
games
to
be
exported
equally,
it
is
not
restricted
to
only
Serious
games
-
Orientation
:
Orientation
is
held
to
help
the
understanding
of
an
export
conference
and
networking
*Held
simultaneously
as
the
conference
begins
-
Follow
up
:
After
the
conference,
conference
log
is
used
to
further
move
on
to
business
deals
and
follow-ups
|